Intellectual Property
Summary
Throughout my career i have been fortunate to work with truly amazing Intellectual Properties.
When handing an existing IP for Adaptation, my creative license never outweighs my commitment to the source material, honoring the original creators vision, and completely authentic creations within these worlds. Writings include: Main Story, Game Narrative, Story Structure, Engaging Plots, Emotional Threads, Character Scenes, Characters Development and Arcs, Backstories, Story Cannon and Fandom.
Roles include:
Game Director
Principal Game Designer
Creative Writer
Narrative Design Director
Game Story Creative Writer
IP Creative Consultant
Subject Matter Expert
Intellectual Properties Includes:
Star Wars
Indiana Jones
The Sopranos
RoboCop
John Wick
Game Of Thrones
House Of The Dragon
The Thing
From Dusk Till Dawn
The Punisher
Kubo
(and many more)
Original Intellectual Properties:
The Unholy League
Hellscape
Lucidity
Unofficial: (fandom)
Superman
South Park
Star Wars
IP Adaptation, Character Development, and Game Design Narratives
Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments
Contributed journal entries and descriptions for characters, creatures and vehicles
Wrote game scenes containing characters: Darth Vader, Starkiller, Proxy, Juno Eclipse, and added Boba Fett into the TFU2 storyline.
Shared a Writing Nomination from the Writers Guild of America, West
Outstanding Video-game Script of 2010
Indiana Jones
IP Adaptation, Character Development, and Game Design Narratives
Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments
Contributed journal entries and descriptions for characters and vehicles
Waterfall/Tutorial intro scene and character dialog.
Contributed to directing in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.
The Sopranos
IP Adaptation and new storylines
Worked directly with HBO writers handling this legendary series
New character development
Wrote all in-game side quests
Designed the game’s branching dialog system
Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)
RoboCop
IP Adaptation, Contributing Creative Writer, and Game Design Direction
Co-hosted a 2-day Writers' Rooms with Ed Neumeier, Michael Miner, and others
(the original creators/writers of RoboCop!)
Helped to establish game narratives, character development, and backstories
Contributed to game dialog, story arcs, plot-points, and designed game quests
PAcific Rim
IP Adaptation, Character Development, and Game Design Direction
Worked with Legendary Pictures creative team, and concept-artists
Imagined, defined, and directed the creation of several New Jaeger Concepts and Tech
(samples available)
Authored the Backstories for each new Jaeger in the Pacific Rim EU
FTUE Narrative Direction and game progression narrative
Kubo and the Two Strings
IP Adaptation and narrative direction
FTUE Narrative Direction and game progression narrative
Contributed to Marketing materials
Kevin Hart
Designed an original gameplay mode for Standup Comedy! (imagine that)
Co-hosted a 3-day Writers' Rooms with Kevin Hart and The Plastic Cup Boys
(Kevin’s homeboys & personal team of writers!)
Wrote several jokes and gags for game content
Helped to establish game narratives, new character development, and backstories
Co-direction of in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.
From Dusk till Dawn
(tv series)
Worked directly with the creative at the El Rey Network to develop a game story and IP integration
Wrote game missions/quests, action sequences, and hero-moments
Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)
The Punisher
IP Adaptation and character handling
SME for this legendary and often misunderstood MARVEL character
Worked with the game design team on character traits, scenes, environmental kills, and likeness
Star Wars: Smuggler
IP Adaptation and SME for SW property
Lead Gameplay Designer for combat and missions
Wrote game missions/quests, action sequences, and hero-moments
FTUE Narrative Direction and game progression narrative
Contributed journal entries and descriptions for characters, creatures and vehicles
Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)
Game Design Docs
(Writing Samples available upon request)
Story
Pitches
Structures
Treatment
Bible
Characters
Arcs
Backgrounds
Profiles
Scenes
Character Dialog
Narrative Designs
Branching Dialog System
Player Choice & Consequence
SEGA of America Dreamcast
Wrote Game Reviews
Contributed to Press Releases
Contributed to Game Manuals
Contributed to Marketing materials