Intellectual Property

Summary

Throughout my career i have been fortunate to work with truly amazing Intellectual Properties.

When handing an existing IP for Adaptation, my creative license never outweighs my commitment to the source material, honoring the original creators vision, and completely authentic creations within these worlds. Writings include: Main Story, Game Narrative, Story Structure, Engaging Plots, Emotional Threads, Character Scenes, Characters Development and Arcs, Backstories, Story Cannon and Fandom.

Roles include:

  • Game Director

  • Principal Game Designer

  • Creative Writer

  • Narrative Design Director

  • Game Story Creative Writer

  • IP Creative Consultant

  • Subject Matter Expert

Intellectual Properties Includes:

  • Star Wars

  • Indiana Jones

  • The Sopranos

  • RoboCop

  • John Wick

  • Game Of Thrones

  • House Of The Dragon

  • The Thing

  • From Dusk Till Dawn

  • The Punisher

  • Kubo

  • (and many more)

Original Intellectual Properties:

  • The Unholy League

  • Hellscape

  • Lucidity

Unofficial: (fandom)

  • Superman

  • South Park

Star Wars

  • IP Adaptation, Character Development, and Game Design Narratives

  • Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments

  • Contributed journal entries and descriptions for characters, creatures and vehicles

  • Wrote game scenes containing characters: Darth Vader, Starkiller, Proxy, Juno Eclipse, and added Boba Fett into the TFU2 storyline.

  • Shared a Writing Nomination from the Writers Guild of America, West

  • Outstanding Video-game Script of 2010

Indiana Jones

  • IP Adaptation, Character Development, and Game Design Narratives

  • Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments

  • Contributed journal entries and descriptions for characters and vehicles

  • Waterfall/Tutorial intro scene and character dialog.

  • Contributed to directing in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.

The Sopranos

  • IP Adaptation and new storylines

  • Worked directly with HBO writers handling this legendary series

  • New character development

  • Wrote all in-game side quests

  • Designed the game’s branching dialog system

  • Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)

RoboCop

  • IP Adaptation, Contributing Creative Writer, and Game Design Direction

  • Co-hosted a 2-day Writers' Rooms with Ed Neumeier, Michael Miner, and others

    • (the original creators/writers of RoboCop!)

  • Helped to establish game narratives, character development, and backstories

  • Contributed to game dialog, story arcs, plot-points, and designed game quests

PAcific Rim

  • IP Adaptation, Character Development, and Game Design Direction

  • Worked with Legendary Pictures creative team, and concept-artists

  • Imagined, defined, and directed the creation of several New Jaeger Concepts and Tech

    • (samples available)

  • Authored the Backstories for each new Jaeger in the Pacific Rim EU

  • FTUE Narrative Direction and game progression narrative

Kubo and the Two Strings

  • IP Adaptation and narrative direction

  • FTUE Narrative Direction and game progression narrative

  • Contributed to Marketing materials

Kevin Hart

  • Designed an original gameplay mode for Standup Comedy! (imagine that)

  • Co-hosted a 3-day Writers' Rooms with Kevin Hart and The Plastic Cup Boys

    • (Kevin’s homeboys & personal team of writers!)

  • Wrote several jokes and gags for game content

  • Helped to establish game narratives, new character development, and backstories

  • Co-direction of in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.

From Dusk till Dawn

(tv series)

  • Worked directly with the creative at the El Rey Network to develop a game story and IP integration

  • Wrote game missions/quests, action sequences, and hero-moments

  • Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)

The Punisher

  • IP Adaptation and character handling

  • SME for this legendary and often misunderstood MARVEL character

  • Worked with the game design team on character traits, scenes, environmental kills, and likeness

Star Wars: Smuggler

  • IP Adaptation and SME for SW property

  • Lead Gameplay Designer for combat and missions

  • Wrote game missions/quests, action sequences, and hero-moments

  • FTUE Narrative Direction and game progression narrative

  • Contributed journal entries and descriptions for characters, creatures and vehicles

  • Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)

Game Design Docs

(Writing Samples available upon request)

  • Story

    • Pitches

    • Structures

    • Treatment

    • Bible

  • Characters

    • Arcs

    • Backgrounds

    • Profiles

  • Scenes

    • Character Dialog

  • Narrative Designs

    • Branching Dialog System

    • Player Choice & Consequence

DesignDecks_ScreenShot

SEGA of America Dreamcast

  • Wrote Game Reviews

  • Contributed to Press Releases

  • Contributed to Game Manuals

  • Contributed to Marketing materials