Curriculum Vitae
EDUCATION & training
Motion Pictures & Digital Arts at the Academy of Art University in San Francisco
(1994-1998)
Studied Creative Writing and Story Structure via LucasArts extended learning program.
Studied Unreal Engine 4 Online Academy - Proficient w/ game development, project organization, concept prototyping, level design tools, cinematic tools, Blueprint system design, game mechanics, scripted events, building complex actors and characters, player HUD, game UI, and game save systems.
Continually expanding my development skills and knowledge via Unreal Online Learning Courses and Udemy
HONORS
Former member of the Writers Guild of America, West: Video Game Caucus
HARD SKILLS
Development Tools Experience:
Unreal Engine
Blueprint Systems
Unity
Zeno/Zed (ILM tools)
Familiar with 3D content creation & pipelines: Maya, Softimage, Max
Cinematics Experience:
Using UR Cinematic Sequencer
In-game Camera Design (tool dev, settings, framing, FOV, behavior and scripting)
Placing Key-Frame Animations
Triggering Scene Events
Experiential Design and Implementation:
Missions
Levels
Game Mechanics
Event Scripting (Unreal Blueprint)
SOFT SKILLS
Team Skills:
Agile development process
Hosting team SCRUM meetings
Mentorship:
LucasArts STRAT Program Mentor
Language:
English 101%
Spanish 40%
Swearing 110%
Production Tools
Adobe Photoshop & Illustrator
Google Drive & Apps
Visio
Confluence
Jira
Per4orce
Trello
Miro
Excel
Twine
Lua
leadership
Game Design Mentor - STRAT program (LucasArts)
Team Manager Training (Zynga)
Working with International Developers Training (Zynga)
Directed multiple game endeavors (within 5J)
QA Manager (THQ)
Co-founder of “The Fivehundreds” (RAB car and motorcycle club)
Eagle Scout
Unreal Engine
Level Design Tools
Blueprint Visual Scripting
Cinematic Sequencer
Character Animation Graphs,
Player Systems
Actors
and more…