Devlopment Skills
WOrld & LEVEL DESIGN
World-building: level-partition, level-streaming, HLOD, data-layers, landscape sculpting, foliage tool.
Level Design: environment block-out and build structures using BSP and/or static mesh, consideration for exploration, critical-path and skilled-traversal, trigger/volumes, enemy wave spawning, and nav-mesh generation.
Terrain Sculpting tool
Foliage generation tool
Environment Lighting and Effects
Nav-mesh generation
Streaming Level content
Cinematic Sequencer tool
Creating Player Pick-up Items
Level Audio Design
Gates & Keys
Player Checkpoints
Enemy Spawning points and waves
Gameplay Systems DEsign
Gameplay System Design: game-mode, game-instance, and a custom game-save-system, including gameplay checkpoints, player-collections, and game-states.
Blueprint systems concepts and communications: casting, interacts, event dispatchers, data structs, data tables, arrays, components, and objects references.
Project creation and organization
Player Input Mapping
Player Controller
Blueprint Scripting and player Systems
Game Mode profiles
Save Game systems
Game States / Checkpoints
CHARACTER Design
Player Character Design: including anim-BP, anim-vignettes, anim-montages, anim-blendspaces, gameplay ability system (GAS).
I’ve designed my own combat system, inventory system, and several cameras.
Animation State Machines
Animation Blend-spaces
Skeletal Rigs and weapon sockets attachments
Character Actions and Interactions
Projectile creation
Damage states
Character Stats (Health, Mana, etc.)
UI / HUD
Other: created all gameplay Widgets, including a custom Pause screen, player UI/HUD, and mini-map.
Screens and Menus
Functional UI
Player Character HUD
Pause screen and state
Hellscape
A Narrative Driven / 3rd-person Action Adventure / MetroidVania / Open-world / Hack & Slash / RPG
Game Creator
Featuring an original story, recursive gameplay and Castlevania style gear-gating
Travel between the Mortal Realm ruled by a vampire race, and the Underworld Realm known as the Hellscape
Battle Demons! Rescue Lost Souls! Play Heavy Metal!
Everything listed in the above section is currently completed or a work in progress
I have written a game story treatment and pitch deck
Here are a few screenshots of the work I have been doing (concept, character, abilities, weapons, gameplay systems, level/world design, blueprints, anim-stuff)