Devlopment Skills

WOrld & LEVEL DESIGN

World-building: level-partition, level-streaming, HLOD, data-layers, landscape sculpting, foliage tool.

Level Design: environment block-out and build structures using BSP and/or static mesh, consideration for exploration, critical-path and skilled-traversal, trigger/volumes, enemy wave spawning, and nav-mesh generation.

  • Terrain Sculpting tool

  • Foliage generation tool

  • Environment Lighting and Effects

  • Nav-mesh generation

  • Streaming Level content

  • Cinematic Sequencer tool

  • Creating Player Pick-up Items

  • Level Audio Design

  • Gates & Keys

  • Player Checkpoints

  • Enemy Spawning points and waves

Gameplay Systems DEsign

Gameplay System Design: game-mode, game-instance, and a custom game-save-system, including gameplay checkpoints, player-collections, and game-states.

Blueprint systems concepts and communications: casting, interacts, event dispatchers, data structs, data tables, arrays, components, and objects references.

  • Project creation and organization

  • Player Input Mapping

  • Player Controller

  • Blueprint Scripting and player Systems

  • Game Mode profiles

  • Save Game systems

  • Game States / Checkpoints

CHARACTER Design

Player Character Design: including anim-BP, anim-vignettes, anim-montages, anim-blendspaces, gameplay ability system (GAS).

I’ve designed my own combat system, inventory system, and several cameras.

  • Animation State Machines

  • Animation Blend-spaces

  • Skeletal Rigs and weapon sockets attachments

  • Character Actions and Interactions

  • Projectile creation

  • Damage states

  • Character Stats (Health, Mana, etc.)

UI / HUD

Other: created all gameplay Widgets, including a custom Pause screen, player UI/HUD, and mini-map.

  • Screens and Menus

  • Functional UI

  • Player Character HUD

  • Pause screen and state

Hellscape

A Narrative Driven / 3rd-person Action Adventure / MetroidVania / Open-world / Hack & Slash / RPG

Game Creator

Featuring an original story, recursive gameplay and Castlevania style gear-gating

Travel between the Mortal Realm ruled by a vampire race, and the Underworld Realm known as the Hellscape

Battle Demons! Rescue Lost Souls! Play Heavy Metal!

Everything listed in the above section is currently completed or a work in progress

I have written a game story treatment and pitch deck

Here are a few screenshots of the work I have been doing (concept, character, abilities, weapons, gameplay systems, level/world design, blueprints, anim-stuff)