Entertainment Property

Summary

Throughout my career i have been fortunate to work with truly amazing Entertainment Properties.

When adapting or handling a intellectual property, my creative license never outweighs my commitment to the source material, honoring the original creators vision, and completely authentic creations within these worlds. Writings include: Main Story, Game Narrative, Story Structure, Engaging Plots, Emotional Threads, Character Scenes, Characters Development and Arcs, Backstories, Story Cannon and Fandom.

Roles include:

  • Game Director

  • Principal Game Designer

  • Creative Writer

  • Narrative Design Director

  • Game Story Creative Writer

  • IP Creative Consultant

  • Subject Matter Expert

All Writing Samples Require an NDA

Limited Series Comic Book / Graphic Novel

(Working Title)

Concept / Narrative Direction & Written by: Ian Dominguez

DC License (pending)

(Coming 2026)

Independent Motion Picture / Screenplay

(Working Title)

Concept / Narrative Direction & Written by: Ian Dominguez

(Coming 2027)

Independent Video Game / MetroidVania

(Working Title)

Concept / Principal Game Design

Narrative Direction & Written by : Ian Dominguez

(Coming ?)

Game Concept - Pitch Decks

Contributing Game Writer

Writers Guild of America, West

Nomination for Outstanding Video-game Script of 2010

Star Wars: the Force Unleashed 2

(original script by Haden Blackman)

LucasFilm Property

Star Wars

  • IP Adaptation, Character Development, and Game Design Narratives

  • Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments

  • Contributed journal entries and descriptions for characters, creatures and vehicles

  • Wrote game scenes containing characters: Darth Vader, Starkiller, Proxy, Juno Eclipse, and added Boba Fett into the TFU2 storyline.

Indiana Jones

  • IP Adaptation, Character Development, and Game Design Narratives

  • Contributed to story beats, dialog, game missions/quests, action sequences, and hero-moments

  • Contributed journal entries and descriptions for characters and vehicles

  • Waterfall/Tutorial intro scene and character dialog.

  • Contributed to directing in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.

The Sopranos

  • IP Adaptation and new storylines

  • Worked directly with HBO writers handling this legendary series

  • New character development

  • Wrote all in-game side quests

  • Designed the game’s branching dialog system

  • Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)

RoboCop

  • IP Adaptation, Contributing Creative Writer, and Game Design Direction

  • Co-hosted a 2-day Writers' Rooms with Ed Neumeier, Michael Miner, and others

    • (the original creators/writers of RoboCop!)

  • Helped to establish game narratives, character development, and backstories

  • Contributed to game dialog, story arcs, plot-points, and designed game quests

PAcific Rim

  • IP Adaptation, Character Development, and Game Design Direction

  • Worked with Legendary Pictures creative team, and concept-artists

  • Imagined, defined, and directed the creation of several New Jaeger Concepts and Tech

    • (samples available)

  • Authored the Backstories for each new Jaeger in the Pacific Rim EU

  • FTUE Narrative Direction and game progression narrative

Kubo and the Two Strings

  • IP Adaptation and narrative direction

  • FTUE Narrative Direction and game progression narrative

  • Contributed to Marketing materials

Kevin Hart

  • Designed an original gameplay mode for Standup Comedy! (imagine that)

  • Co-hosted a 3-day Writers' Rooms with Kevin Hart and The Plastic Cup Boys

    • (Kevin’s homeboys & personal team of writers!)

  • Wrote several jokes and gags for game content

  • Helped to establish game narratives, new character development, and backstories

  • Co-direction of in-game cinematics, camera shots, scene framing, scripting, key-animations, etc.

From Dusk till Dawn

(tv series)

  • Worked directly with the creative at the El Rey Network to develop a game story and IP integration

  • Wrote game missions/quests, action sequences, and hero-moments

  • Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)

The Punisher

  • IP Adaptation and character handling

  • SME for this legendary and often misunderstood MARVEL character

  • Worked with the game design team on character traits, scenes, environmental kills, and likeness

Star Wars: Smuggler

  • IP Adaptation and SME for SW property

  • Lead Gameplay Designer for combat and missions

  • Wrote game missions/quests, action sequences, and hero-moments

  • FTUE Narrative Direction and game progression narrative

  • Contributed journal entries and descriptions for characters, creatures and vehicles

  • Contributing Cinematic Director - defining the game’s 3-Cs (Character, Camera, Control)

Game Design Docs

(Writing Samples available upon request)

  • Story

    • Pitches

    • Structures

    • Treatment

    • Bible

  • Characters

    • Arcs

    • Backgrounds

    • Profiles

  • Scenes

    • Character Dialog

  • Narrative Designs

    • Branching Dialog System

    • Player Choice & Consequence

DesignDecks_ScreenShot

SEGA of America Dreamcast

  • Wrote Game Reviews

  • Contributed to Press Releases

  • Contributed to Game Manuals

  • Contributed to Marketing materials