About
I am a creative developer and principal game designer with over twenty-five years of experience across games and entertainment. My career has been built on original concept development, narrative-driven design, and the adaptation of major entertainment franchises into interactive formats, working directly with licensors, publishers, and development teams to shape projects that balance creative integrity with commercial reality.
I take licensed IP seriously. When I am working with a beloved franchise, my commitment is to the source material, the creators who built it, and the audiences who care deeply about it. That responsibility has defined how I approach every project I have touched: Star Wars, The Sopranos, Game of Thrones, John Wick, and many more.
I am a natural collaborator who works best when there is mutual trust, shared purpose, and room to do the work well. That environment brings out my best, and I try to bring out the best in the people around me.
Outside of my professional projects, I am always developing something. Original screenplay writing and narrative development, new game concepts and indie game development, and original visual art. Being creative is a practice for me, rather than a pipeline.
Twenty-five years in, I still love what I do. Passion, creation, expression, and discovery are at the heart of everything I make.
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